Thursday, November 15, 2007

Online Poker Terms

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If you're going to play some poker may as well know the terms and card table talk. Pretty much you can use these terms in all card games whether No Limit Texas Holdem or Omaha, Stud Poker etc!


Poker Terms

Aces Up: Two pair, a pair of Aces and any other pair.

ACTION: A fold, check, call, bet, or raise. For certain situations, doing something formally connected with the game that conveys information about your hand may also be considered as having taken action. Examples would be showing your cards at the end of the hand, or indicating the number of cards you are taking at draw.

Active Player : A player still involved in a hand.

AGGRESSIVE ACTION: A wager that could enable a player to win a pot without a showdown; a bet or raise.

All Blue : A flush containing either clubs or spades.

ALL-IN: When you have put all of your playable money and chips into the pot during the course of a hand, you are said to be all-in.

All Pink : A flush containing either diamonds or hearts.

Ante: A prescribed amount posted before the start of a hand by all players.

Back Door : Making a hand that the player wasn't drawing at.

Back Raise : To reraise another players raise.

Bad Beat : A hand being beat by another hand that had a very low percentage of becoming a winning hand.

BET: The act of placing a wager in turn into the pot on any betting round, or the chips put into the pot.

BIG BLIND: The largest regular blind in a game.

Blank : A card that has little value to the hand.

BLIND: A required bet made before any cards are dealt.

BLIND GAME: A game which utilizes a blind.

Bluff : A bet or raise with a hand that is unlikely to beat the other players.

BOARD: (1) The board on which a waiting list is kept for players wanting seats in specific games.

(2) Cards faceup on the table common to each of the hands.

BOARDCARD: A community card in the center of the table, as in hold�em or Omaha.

Bottom Pair :Pairing the lowest card on the board.

BOXED CARD: A card that appears faceup in the deck where all other cards are facedown.

BROKEN GAME: A game no longer in action.

Button : A player who is in the designated dealer position. See dealer button.

BUTTON GAMES: Games in which a dealer button is used.

BUY-IN: The minimum amount of money required to enter any game.

CALIFORNIA LOWBALL: Ace-to-five lowball with a joker.

CARDS SPEAK: The face value of a hand in a showdown is the true value of the hand, regardless of a verbal announcement.

CAPPED: Describes the situation in limit poker in which the maximum number of raises on the betting round have been reached.

CHECK: To waive the right to initiate the betting in a round, but to retain the right to act if another player initiates the betting.

CHECK-RAISE: To waive the right to bet until a bet has been made by an opponent, and then to increase the bet by at least an equal amount when it is your turn to act.

Cold Call : To call a bet or multiple bets for the first time in a round.

COLLECTION: The fee charged in a game (taken either out of the pot or from each player).

COLLECTION DROP: A fee charged for each hand dealt.

COLOR CHANGE: A request to change the chips from one denomination to another.

COMMON CARD: A card dealt faceup to be used by all players at the showdown in the games of stud poker whenever there are insufficient cards left in the deck to deal each player a card individually.

Community Cards : The cards dealt faceup in the center of the table that can be used by all players to form their best hand in the games of hold"em and Omaha.

COMPLETE THE BET: To increase an all-in bet or forced bet to a full bet in limit poker.

Chase : To play a hand that is most likely worse than at least one other player.

Check : To pass without betting.

CUT: To divide the deck into two sections in such a manner as to change the order of the cards.

CUT-CARD: Another term for the bottom card.

DEAD CARD: A card that is not legally playable.

DEAD COLLECTION BLIND: A fee posted by the player having the dealer button, used in some games as an alternative method of seat rental.

DEAD HAND: A hand that is not legally playable.

DEAD MONEY: Chips that are taken into the center of the pot because they are not considered part of a particular player�s bet.

DEAL: To give each player cards, or put cards on the board. As used in these rules, each deal refers to the entire process from the shuffling and dealing of cards until the pot is awarded to the winner.

DEALER BUTTON: A flat disk that indicates the player who would be in the dealing position for that hand (if there were not a house dealer). Normally just called �the button.�

DEAL OFF: To take all the blinds and the button before changing seats or leaving the table. That is, participate through all the blind positions and the dealer position.

DEAL TWICE: When there is no more betting, agreeing to have the rest of the cards to come determine only half the pot, removing those cards, and dealing again for the other half of the pot.

DECK: A set of playing-cards. In these games, the deck consists of either:

(1) 52 cards in seven-card stud, hold�em, and Omaha.

(2) 53 cards (including the joker), often used in ace-to-five lowball and draw high.

DISCARD(S): In a draw game, to throw cards out of your hand to make room for replacements, or the card(s) thrown away; the muck.

DOWNCARDS: Cards that are dealt facedown in a stud game.

DRAW: (1) The poker form where players are given the opportunity to replace cards in the hand. In some places like California, the word �draw� is used referring to draw high, and draw low is called �lowball.�

(2) The act of replacing cards in the hand.

(3) The point in the deal where replacing is done is called �the draw.�


Drawing Dead : Drawing to a hand that cannot win because someone already holds a hand that will beat what you are drawing to.

Dominated : A hand that yields three or less outs which makes improving it very difficult.

Early Position : A position in which you must act before most of the players during a round.

FACECARD: A king, queen, or jack.

Flop : The first three community cards dealt up at one time at a poker table.

FIXED LIMIT: In limit poker, any betting structure in which the amount of the bet on each particular round is pre-set.

FLASHED CARD: A card that is partially exposed.

FLOORPERSON: A casino employee who seats players and makes decisions.

FLOP: In hold�em or Omaha, the three community cards that are turned simultaneously after the first round of betting is complete.

FLUSH: A poker hand consisting of five cards of the same suit. FOLD: To throw a hand away and relinquish all interest in a pot.

FOURTH STREET: The second upcard in seven-card stud or the first boardcard after the flop in hold�em (also called the turn card).

FOULED HAND: A dead hand.

FORCED BET: A required wager to start the action on the first betting round (the normal way action begins in a stud game).

FREEROLL: A chance to win something at no risk or cost.

FULL BUY: A buy-in of at least the minimum requirement of chips needed for a particular game.

FULL HOUSE: A hand consisting of three of a kind and a pair.

HAND: (1) All a player�s personal cards.

(2) The five cards determining the poker ranking.

(3) A single poker deal.

HEADS-UP PLAY: Only two players involved in play.

INSURANCE: A side agreement when someone is all-in for a player in a pot to put up money that guarantees a payoff of a set amount in case the opponent wins the pot.

JOKER: The joker is a �partially wild card� in high draw poker and ace-to-five lowball. In high, it is used for aces, straights, and flushes. In lowball, the joker is the lowest unmatched rank in a hand.

KANSAS CITY LOWBALL: A form of draw poker low also known as deuce-to-seven, in which the best hand is 7-5-4-3-2 and straights and flushes count against you.

Kicker : The highest unpaired card that helps determine the value of a five-card poker hand.

KILL (OR KILL BLIND): An oversize blind, usually twice the size of the big blind and doubling the limit. Sometimes a �half-kill� increasing the blind and limits by fifty percent is used. A kill can be either voluntary or mandatory. The most common requirements of a mandatory kill are for winning two pots in a row at lowball and other games, or for scooping a pot in high-low split.

KILL BUTTON: A button used in a lowball game to indicate a player who has won two pots in a row and is required to kill the pot.

KILL POT: A pot with a forced kill by the winner of the two previous pots, or the winner of an entire pot of sufficient size in a high-low split game. (Some pots can be voluntarily killed.)

Late Position : A position in which you act after most of the other players during a round.

LEG UP: Being in a situation equivalent to having won the previous pot, and thus liable to have to kill the following pot if you win the current pot.

LIVE BLIND: A blind bet giving a player the option of raising if no one else has raised.

LIST: The ordered roster of players waiting for a game.

LOCK-UP: A chip marker that holds a seat for a player.

Loose : Playing more hands than normal.

Loose Game : A game with a lot of players in most hands.

LOWBALL: A draw game where the lowest hand wins.

LOWCARD: The lowest upcard at seven-card stud, which is required to bet.

Middle Pair : Pairing the second highest card on the board.

Middle Position : A position in which you act somewhere between most of the other players during a round.

MISCALL: An incorrect verbal declaration of the ranking of a hand.

MISDEAL: A mistake on the dealing of a hand which causes the cards to be reshuffled and a new hand to be dealt.

MISSED BLIND: A required bet that is not posted when it is your turn to do so.

MUCK: (1) The pile of discards gathered facedown in the center of the table by the dealer.

(2) To discard a hand.

MUST-MOVE: In order to protect the main game, a situation where the players of a second game must move into the first game as openings occur.

NO-LIMIT: A betting structure where players are allowed to wager any or all of their chips in one bet.

Nuts : The best possible hand.

OPENER: The player who made the first voluntary bet.

OPENER BUTTON: A button used to indicate who opened a particular pot in a draw game.

OPENERS: In jacks-or-better draw, the cards held by the player who opens the pot that show the hand qualifies to be opened. Example: You are first to bet and have a pair of kings; the kings are called your openers.

OPTION: The choice to raise a bet given to a player with a blind.

Outs : The cards that will improve a hand to win.

OVERBLIND: Also called oversize blind. A blind used in some pots that is bigger than the regular big blind, and usually increases the stakes proportionally.

Overcard: A hole card that is higher than any other card on the board.

Overpair: Two hole cards paired and higher than any card on the board.

PASS: (1) Decline to bet. In a pass-and-out game, this differs from a check, because a player who passes must fold.

(2) Decline to call a wager, at which point you must discard your hand and have no further interest in the pot.

Passive : Checking and calling hands rather betting and raising hands.

PAT: Not drawing any cards in a draw game.

PLAY BEHIND: Have chips in play that are not in front of you (allowed only when waiting for chips that are already purchased). This differs from table stakes.

PLAY THE BOARD: Using all five community cards for your hand in hold�em.

PLAY OVER: To play in a seat when the occupant is absent.

PLAYOVER BOX: A clear plastic box used to cover and protect the chips of an absent player when someone plays over that seat.

POSITION: (1) The relation of a player�s seat to the blinds or the button.

(2) The order of acting on a betting round or deal.

POT-LIMIT: The betting structure of a game in which you are allowed to bet up to the amount of the pot.

POTTING OUT: Agreeing with another player to take money out of a pot, often to buy food, cigarettes, or drinks, or to make side bets.

PROPOSITION BETS: Side bets between players that are not related to the outcome of the hand.

PROTECTED HAND: A hand of cards that the player is physically holding, or has topped with a chip or some other object to prevent a fouled hand.

PUSH: When a new dealer replaces an existing dealer at a particular table.

PUSHING BETS: The situation in which two or more players make an agreement to return bets to each other when one of them wins a pot in which the other or others play. Also called saving bets.

RACK: (1) A container in which chips are stored while being transported.

(2) A tray in front of the dealer, used to hold chips and cards.

Rags : Cards generally not worth playing. IE: 2,7 in Texas Hold'em.

RAISE: To increase the amount of a previous wager. This increase must meet certain specifications, depending on the game, to reopen the betting and count toward a limit on the number of raises allowed.

RERAISE: To raise someone�s raise.

River : The final card dealt.

SAVING BETS: Same as pushing bets.

SCOOP: To win both the high and the low portions of a pot in a split-pot game.

SCRAMBLE: A facedown mixing of the cards.

SETUP: Two suited decks, each with different colored backs, to replace the current decks in a game.

SIDE POT: A separate pot formed when one or more players are all in.

SHORT BUY: A buy-in that is less than the required minimum buy-in.

SHOWDOWN: The final act of determining the winner of the pot after all betting has been completed.

SHUFFLE: The act of mixing the cards before a hand.

SMALL BLIND: In a game with multiple blind bets, the smallest blind.

SPLIT POT: A pot that is divided among players, either because of a tie for the best hand or by agreement prior to the showdown.

SPLITTING BLINDS: When no one else has entered the pot, an agreement between the big blind and small blind to each take back their blind bets instead of playing the deal (chopping).

SPLITTING OPENERS: In high draw jacks-or-better poker, dividing openers in hopes of making a different type of hand. Example: You open the pot with a pair of aces. One of your aces is a spade, as are the three other cards in the hand. If you throw away the non-spade ace to go for the flush, you announce to the table, �Splitting openers.�

STACK: Chips in front of a player.

Steal : To bet or raise causing an opponent to fold when you may not hold the best hand.

STRADDLE: An additional blind bet placed after the forced blinds, usually double the big blind in size or in lowball, a multiple blind game.

STRAIGHT: Five cards in consecutive rank.

STRAIGHT FLUSH: Five cards in consecutive rank of the same suit.

STREET: Cards dealt on a particular round in stud games. For instance, the fourth card in a player�s hand is often known as fourth street, the sixth card as sixth street, and so on.

STRING RAISE: A bet made in more than one motion, without the declaration of a raise (not allowed).

STUB: The portion of the deck which has not been dealt.

SUPERVISOR: A cardroom employee qualified to make rulings, such as a floorperson, shift supervisor, or the cardroom manager.

Suited : Cards are of the same suit.

TABLE STAKES: (1) The amount of money you have on the table. This is the maximum amount that you can lose or that anyone can win from you on any one hand. (

2) The requirement that players can wager only the money in front of them at the start of a hand, and can only buy more chips between hands.

Tight : Playing fewer hands than normal. Tight game - A game with less players than normal in fewer hands.

�TIME�: An expression used to stop the action on a hand. Equivalent to �Hold it.�

TIME COLLECTION: A fee for a seat rental, paid in advance.

Top Pair : Pairing the highest card on the board.

TOURNAMENT: A poker competition, normally with an entry fee and prizes.

Turn : The fourth card dealt on the board during community card games.

TURNCARD: The fourth street card in hold'em or Omaha.

UPCARDS: Cards that are dealt faceup for opponents to see in stud games.

WAGER: (1) To bet or raise.

(2) The chips used for betting or raising.

Weak : One who folds too many hands.

Razz Poker: Seven Card Stud Low

Brief basics of Seven Card low aka Razz Poker! It's not a popular game but I find it quite fun compared to No Limit Texas Holdem.


The lowest hand wins the pot. The format is similar to seven-card stud high, except the high card (aces are low) is required to make the forced bet on the first round, and the low hand acts first on all subsequent rounds. Straights and flushes have no ranking, so the best possible hand is 5-4-3-2-A (a wheel). An open pair does not affect the betting limit.

RULES OF RAZZ

1. All seven-card stud rules apply in razz except as otherwise noted.

2. The lowest hand wins the pot. Aces are low, and straights and flushes have no effect on the low value of a hand. The best possible hand is 5-4-3-2-A.

3. The highest card by suit starts the action with a forced bet. The low hand acts first on all subsequent rounds. If the low hand is tied, the first player clockwise from the dealer starts the action.

4. Fixed-limit games use the lower limit on third and fourth streets and the upper limit on subsequent streets. An open pair does not affect the limit.

5. The dealer announces all pairs the first time they occur, except pairs of facecards, which are never announced.

Rules provided by Bob Ciaffone via ROBERT�S RULES OF POKER

Friday, November 9, 2007

Random Poker videos! Fun,Entertaining and Tutorials!

Enjoy some poker related videos

Chris Ferguson flipped his bankroll Online Poker!

Anyways big ups to Chris "Jesus" Ferguson who is a WSOP Main Event Champion and went on a cool experiment turning 0 into a $10,000 bank roll which also inspired me into doing somthing similar via Yuwie..Great read on Bankroll Managment

This is the article that inspired me to flip my bankroll..Read this as it shows his discipline throughout the months as he slowly built his bankroll from zero to $10,000..Of course he's a World Series of Poker Champion,but the basic rules of thumb apply! Be patient and don't lose track of your ultimate goal!

Not everyone has big bucks to start their poker playing career. But with the right mixture of responsibility and discipline you can turn a few dollars into thousands. Team Full Tilt member Chris Ferguson wants to show you how the pros do it.

Over the past 16 months, Chris was on a quest. His mission: turn $0 into $10,000. This obviously wasn�t about the money − Chris is doing just fine. Instead, it was an exercise in bankroll management. As you can see on the real-time chart below, Chris has now completed his mission and crossed the $10,000 barrier! Read more about the exciting final moments in Michael Craig�s Full Tilt Poker blog, as he was with Chris when it happened.



So how�d he do it?

Starting with nothing but a Full Tilt Poker account, Chris played in Freerolls until he earned enough to graduate to games with a real-money buy-in. From there, Chris built up his bankroll by adhering to this strict set of guidelines:

  • He never buys into a cash game or a Sit & Go with more than 5 percent of his total bankroll (there is an exception for the lowest limits: he is allowed to buy into any game with a buy-in of $2.50 or less).
  • He doesn�t buy into a multi-table tournament for more than 2 percent of his total bankroll, but he�s allowed to buy into any multi-table tournament that costs $1.
  • If at any time during a No-Limit or Pot-Limit cash-game session the money on the table represents more than 10 percent of his total bankroll, he must leave the game when the blinds reach him.

As you can see on the next chart, getting started wasn�t easy. In fact, it took more than seven months of steady play until he got his bankroll to stabilize at about $6.50.



Then, on November 26th, 2006, Chris made a major breakthrough, turning a $1 tournament buy-in into to $104 in prize money by finishing second in a 683-person tournament. Even with that huge bankroll boost, it still took Chris nine more months of hard work to reach his goal and break the $10,000 dollar mark.

Be sure to check this page for a detailed update from Chris on how he achieved this amazing feat. Now that he has reached $10,000, Chris has pledged to donate his winnings to the Save the Children Foundation.

To learn more about how you can turn good play and patience into thousands of dollars, check out Chris�s Pro Tip on bankroll management. Remember that when you play in a game or tournament that is above your head, you are putting your entire bankroll at risk. If you plan ahead and play smart, you will be able to survive any bad beat or lousy run of cards without being crippled. Chris Ferguson knows this, and now he�s proved it beyond a doubt.

Original Article http://www.fulltiltpoker.com/chris-ferguson-challenge

Okie Poker: Sober Enemies; Drunken Buddies

My poker buddy Gary aka the Hammer's Poker rants! It's great he's funny and a cool dude!Okie Poker: Sober Enemies; Drunken Buddies

Wow my Poker Bankroll took a major hit!

What's up everyone I'm in good spirits even tho took a major hit in my bankroll!

Recently! I took a huge dent in my poker bankroll so went online to look for ways on how to make money to sustain the ups and downs of playing poker online. I cam across writing for money and with technology nowadays its easier to make money with information. Hopefully I will have some success, learn new things and have fun while getting paid to do so. I've withdrew all my earnings from the various sites I play to have a fresh start and to chart my progress. I want to benchmark my earnings! Will be on a zero bankroll for poker and will play freerolls to start things up. I think the key here will be patience! I won't be able to play my favorite game which is Omaha Hi/Lo as often but will improve my Texas Holdem. Trying to invest with no capitol is a HUGE upward battle! Wish me luck and I'll keep you guys informed on my progress.

Omaha or Texas Holdem?

So was doing my daily rounds just browsing did a google search on "how to play Omaha" and well came across this great article figure I share :)
From Bill Burton
Your Guide to Casino Gambling.
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The recent surge in the popularity of poker has had a rippling effect. While many new players are joining the game, many experienced players are trying their hand at new games. Some limit Hold’em players are branching out to play No Limit Hold’em and quite a few of them are trying the game of Omaha. Their downfall is that they think they can win at Omaha using Texas Hold’em Strategy.

Omaha may look like Hold’em because it is played with five community cards but that is where the similarities end. In Hold’em you can use any five card combination. In Omaha you Must use two card from your hand and three cards from the board.

Starting Hands
In Omaha you get four personal cards instead of two. Some players may think that this gives them double the starting hand combinations but in reality with four cards you have six possible two card combinations.
You have four cards ABCD The combinations are AB CD AC BD AD BC.

With all these starting combinations, Hold’em players think that this gives them reason more hands. You have to remember that each of the other players also has 6 two card starting combinations so in a ten handed game you have 6 combinations but your opponents have 54 amongst them. You actually need to be more selective.

Starting hands need to be coordinated. This means that the four cards should work together such as having a straight possibility that may wrap around the flop. Double suited hands that contain aces are good for the nut flush however three or four cards of the same suit is a garbage hand in most instances as you diminish your flush possibilities.

Big Pairs Rarely Win
One of the biggest mistakes I see is a player raising and re-raising with a big pair. While pocket Rockets may be a great hand in Hold’em it will rarely hold up in Omaha in a multiway pot. In Hi/lo every player with an ace and a small card will be playing which will further diminish that your pair of aces will be the winner. Omaha is a game of straights, Flushes and full houses.

Positional Raises Don’t Work.
In Hold’em you can sometimes raise from late position and win the pot when every one folds. In Omaha you will usually have more players staying in t o see the flop. This means that a positional raise will not work. With each player holding four cards many of them will find some reason to see the flop.

The Nuts Rule. In Hold’em it is rare that a player will have the absolute Nuts after the river but in Omaha it is a common occurrence. If you are not drawing to the Nuts after the flop you may find yourself second best or worse. In Hold’em 9 outs will give you a good shot at the winning hand. In Omaha you may need 16 or 20 outs to even stay in after the flop. In most instances you will have to showdown the best hand to win. Because of all the possibilities after the flop you don’t want to slow play a hand and give your opponent a chance to draw out on you.

More Bad Beats
Since more players are staying to see the flop the pots can be very large in Omaha. Players will be getting correct odds to justify staying in a hand. This means there will be more bad beats in Omaha. You have to have the Emotional fortitude to handle this if you want to play the game.

Learn the Game
If you want to be a winner you must learn to play Omaha correctly. You can’t be a winner if you use your Hold’em strategy for this game. Omaha is not Texas Hold’em.